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Boreal Frostlands Play Report

Intro

This summer, I ran a three session mini-campaign of the Boreal Frostlands from Games Omnivorous using a modified Cairn rule set. I haven’t seen many post-play reviews of Games Omnivorous’s hexcrawl settings, so I wanted to give my thoughts for anyone thinking about picking one of them up. Overall, Boreal Frostlands is a good structure to build a fun sandbox on. It is not entirely ready to play out of the box but once you put in the initial work, I think it can support at least a half dozen sessions (and probably double that). I’ll focus my thoughts on the Boreal Frostlands content and limit discussion of how my Cairn hack worked at the table (I’ll throw that in an appendix at the end). If you are reading this, I’ll assume you already know about Boreal Frostlands so will also skip covering the contents of the box.

What style of game I was aiming for

With many players missing from our growing community during the summer holidays, we ran a few one-shots and mini-campaigns to keep the momentum while the “main” games were on break. Boreal Frostlands had been collecting dust on my shelf for a year so I offered to run a two (possibly three) session adventure. Between the time limit and the group’s mixed levels of experience, I wanted a rules-lite system that we could easily jump into and quickly resolve rules-questions. Additionally, the focus needed to be on the overland map rather than details at in single location.

I opted for a modified Cairn2e rule set to meet these requirements. The major changes were the Myths/Omens system from Mythic Bastionland, replacing the spellbook magic system with a free-form GloG style, and stripping down the hexcrawl exploration procedures in Cairn and Boreal Frostlands to accommodate Omens/Myths and the random tables included in the Boreal Frostlands. I managed to fit all the player facing rules on the back of their character sheets and all the major GM facing rules on the front and back of an A4 sheet of paper (provided in the appendix).

Preparing the Game

Boreal Frostlands is presented as a low-prep, self contained setting, but I personally didn’t feel comfortable just improvising everything at the table. The entirety of the setting is on the inside of an A4 trifold GM screen so the descriptions are often only the bare necessities to adjudicate. I needed time to highlight connections between locations and factions as well as some tinkering to make it my own. Overall, the initial prep took about twelve hours but that also included designing my hack of Cairn and the extra work that goes into one-shots so your mileage may vary. Afterwards, I only needed about 10 minutes to prepare for a session. Some key points about prep:

Play

After the initial rule-learning phase, the players picked up on the exploration procedures and the game ran smoothly. After our first session, we knew we wanted more time here so coordinated a third session. By the end of our third session, the PCs had explored 26 hexes including a 6-room mini dungeon, a 10 room trifold dungeons (included in Boreal Frostlands), and a large city filled with factions and five districts. My players and I both commented on how refreshing it was to be able to cover so much content without getting bogged down in a lengthy combat or spending large chunks shopping. Some key points about play:

Final thoughts

The players and I had a blast through all three sessions. The system and setting had the right level of crunch to feel like an OSR game without the bookkeeping I’ve encountered in other hexcrawls. The players really praised the Myth/Omen system for keeping a coherent narrative throughout the random encounters and the contents of Boreal Frostlands were very helpful in creating my own. Even in the free-form sandbox setting, the sessions had a good cadence of rising and falling actions and we were able to arrive at a satisfactory ending to our story arc. The loose ends left at the table could probably be explored for five more sessions without additional prep. Overall, I can recommend Boreal Frostlands to someone looking for a casual, short to mid length hexcrawl campaign, especially if you want a break from dungeon crawling. I was left inspired and will likely revisit the Boreal Frostlands with other modules injected into existing locations.

Appendix A

I have linked all my prep materials including GM and PC reference sheets for those interested. My hacks to Cairn2e follow:

  1. Replaced the magic system with GLoG Magic in Cairn and the more free-form “Words of Power” Block, Dodge, Parry!. Arcane Mishap Table was also lifted from GLoG Magic and I used the Magnitude of Effects table from Blades in the Dark for adjudicating how costly a spell is (basically evaluated area/scale, duration/range, and quality/force for each casting).
  2. After the first session, we also added a simplified gambit system from Mythic Bastionland to add a little more combat variety and inspire players with examples of things to do in combat other than “hit him with my sword”. I offered:
    Expose an opening for +1 total damage
    Position yourself, the opponent, or stop the opponent from moving next turn
    Impair a weapon or item on their next turn
    Other effect of a similar level of impact
  3. Random encounters were replaced with Myths/Omens from Mythic Bastionland. I was inspired by 3x5 Arcana’s post on The Mythic Engine and how to craft them from existing rumors and random encounter tables.
  1. Changed the exploration procedure to incorporate the Weather and Cold Snap tables and added a “fatigue” tax instead of tracking supplies used along the way. Any torches or rations carried by PCs became like other tools to solve problems with rather than a necessity.
  2. Removed money and used a simple barter system. PCs offered an item for trade and I would use the reaction table to determine if it was a good trade or if they needed to add something to sweeten the pot. Next time, I would provide a short inventory list to inspire the PCs on what they could seek out.