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Design Theory - Actual (?) Milestone Leveling for D&D 5e

TL;DR Replace XP with class focused Milestones, specifically, the features from the class table.

I have been exploring the OSR space in the last year and have fallen under the sway of their ideas, particularly the focus on diegetic effects like in Carin or Into the Odd. The milestone leveling system could easily be tied to in game effects but always ended up being DM fiat at our table. For those who don’t want to swap back to tracking XP, I propose the following:

How it functions

In order to reach the next level, you character must gain all the class features for that level. When that happens, they then get all their numeric upgrades (HP, proficiency bonus, etc.). As an example, the ranger Soveliss wants to go from 1st to 2nd level. In order to do so, he will need to learn a Fighting Technique (from the 4 available to 2014 PHB rangers) and learn 2 spells from the Ranger spell list. Once all of that is complete, the player then gains everything else from the class table, which in this case, is the hit points and the two 1st level spell slots. If there is nothing listed under the Features column in the class table then they usually gain the ability to cast the next level of spells which would be considered a class feature for this purpose.

Drawbacks

Benefits

Some ideas on how to enable gaining class features:

Conclusion

There is a lot of work to be done before you could drop this at a table but I think there is something workable here. I don’t play a lot of D&D at the moment so I probably won’t develop this much more but I would be interested to hear if others have had similar thoughts or even developed their own systems. If so, feel free to drop me a line at tonights.session@gmail.com.