Tonight's session starts in a...

MOTHERSHIP - Brackish After Action Report (part 2/2)

Back with part 2 to my after action report for Brackish by Norgad; you can find Part 1 here. The quick summary is the PCs were well into their investigation and just had their first encounter with the monster before ending the session. I’ll discuss overall thoughts above the spoiler line for anyone considering Brackish without ruining it.

Overall Thoughts

Brackish is excellent fun in a two session story. The objective is easy for the players to understand (even if the next step isn’t immediately clear) and each room adds to the themes and story they are discovering through play. The environmental complication was a fun wrinkle to watch the PCs navigate (although cumbersome at the table) and the monster was not only memorable but easy to run as the Warden. The players also enjoyed the “camera recordings” they had to physically draw and the artifact we created together.

We needed about a session and a half to get through the bulk of the module which left plenty of time for the in-game debrief (and payout!). We also had extra time for a player debrief to discuss their thoughts on the module. I think you would be hard-pressed to fit this into a single session without cutting some rooms and personnel that need to be accounted for. Going beyond two sessions is likewise a stretch because there’s still only 14 rooms to explore.

Overall, Brackish was fun to run as a first-time Warden and I will likely run it again for a different group of players from our community, especially now that my initial prep is already done.

SPOILERS BELOW THIS POINT

To quickly summarize the PCs actions, they spent time investigating the flooding and draining cycles and made a push down to the lower levels where the marine become isolated and was killed by Flotsam. That player took over the only survivor (Cedric Branch) and rejoined the party. They continued their quest of getting the reactor running again but through that process was able to locate and (almost) identify everybody, so in the end it wasn’t really necessary. They escaped and received a reduced payout, failing to identify Wilmer Rocha, whose body had been obliterated with a laser cutter, and failed to provide convincing evidence of the two personnel that escaped (“It’s not what you know, it’s what you can prove!”).

During Prep

During Play